Game Audio
Sound Design
Destiny 2 Gambit Intro Sound Redesign
A rework of the sound design and voice for one of the introduction cutscenes that plays before a round of Gambit in Destiny 2. I had selected this scene in order to further practice my cloth foley techniques in a lower action scene where the more intricate movements of the character were the focus. First is my sound work layered over the music that plays in game during these intro scenes, followed by my rework in isolation for more critical listening.
Chernobylite AK47 Sound Redesign
A rework of the sound design for the AK47 weapon in Chernobylite. The gun handling sounds and reload were created with foley recordings I performed specifically for this project.
Baldur's Gate 3 Spell Sound Redesign
A rework of the sound design for the magic missile and acid splash spells in Baldur's Gate 3. For this project I reached out to the audio team at Larian Studios in order to receive critique and feedback that I applied to the final mix.
Ghostrunner Cut-scene Redesign
A rework of both the sound design and music for the first cut-scene in Ghostrunner.
EQ Based Ducking
While working on 20XX MAXX, I ran into an issue of the metal soundtrack obscuring the announcers' voice. In this video I describe the process I had for creating an EQ based ducking system in Wwise to regain clarity of the in game announcer voice.
RTPC Controlled Engines
Being a vehicle based game, dynamic engine sounds were a must for 20XX MAXX. In this video I demonstrate the RTPC driven system I created in Wwise to handle the engine sounds for vehicles.